GearHead Caramel, created by Joseph Hewitt, is a futuristic roguelike strategy that you can play on your coffee break. It is the third installation in the GearHead series, set a few months after the events of the first GearHead. Players are invited to take part in a charity mecha tournament at the newly constructed Mauna Arena.
Aims trimester 3, 2018 games ensemble has worked hard to deliver a number of different musical settings in a ‘surf rock’ style but with more experimental and electronic elements. Students gained experience in sticking to a specific brief and working collaboratively, as well as learning how to combine their own unique styles of composing together and with the surf rock brief.
Proceeds to $200 will be donated to The Australian Children’s Music Foundation. acmf.com.au
released November 20, 2018
Jingru Elena Gong